How RLMTeams Works
- Setup: define the types of licenses to be delivered with RLMTeams, either node-locked uncounted, or node-locked single-user.
- Upon purchase, create an entitlement for your customer.
- RLMTeams and RLM do the hard stuff. Your customer logs in, transfers part of the entitlement to other user(s) and/or fulfills the entitlement on their computer. RLMTeams records the transaction in your database, and the license is ready for use.
- You make a standard RLM rlm_checkout() call, check the return status from the API and decide to run or not.
How is RLMTeams different from Activation Pro?
- With Activation Pro, you have to create and deliver activation keys to your customers which are later redeemed for a license. The license gets tied to the user’s physical machine and is stored there. The license remains until it is revoked or expires. Your application must be programmed to allow the license to be activated and revoked.
- With RLMTeams, users have accounts on the RLM Teams portal. They log in from their local machines to fulfill their licenses. As the vendor, you get to decide how long the resulting license can be used before it must be refreshed. If a user wants to move his license to a different machine, he logs into RLM Teams from the new machine, deletes the prior fulfillment, and fulfills again.
- RLMTeams accounts are either “admin” users or “regular” users. Regular users can fulfill licenses for themselves, or transfer their license entitlements to someone else on the system. After transferring, they can later “reclaim” the entitlements for themselves. “Admin” users have the additional privilege of managing user accounts.